
You will recognize things when you play, but you will say, 'Shit, that's twisted completely, that's different now.' We got rid of all the filler, essentially."Īnd, of course, controller support was added, and feels as natural as it should as you steer your character around with your party members in tow. And, vitally, missions, puzzles, and story points have been overhauled. Every line of dialogue is voiced, and every spell effect has been revamped. The inventory is much less cluttered, and it's easier to move objects around between party members. It's much easier to inspect enemies to see their strengths and weaknesses, and thus more easily plan out an appropriate attack strategy. Every graphical asset has been modified, so the camera can be rotated 360 degrees, giving you whatever view you desire. Skills themselves are now separated into novice, adept, and master levels, with the higher-level skills costing more action points.

There are new skills like boulderdash and rain of arrows, some of which initiate the elemental interactions that make Original Sin's turn-based combat such a joy. And if you already own Original Sin on the PC and worry that the new iteration leaves your version of the game obsolete, the Enhanced Edition will be available to you free of charge.Īllow me to share some of these adjustments. As it happens, the list of what's new is exhausting and exciting.

At E3 2015, I played Divinity: Original Sin Enhanced Edition on the PlayStation 4 while speaking to Vincke at length about what this new version of Original Sin has in store for us. Of course, one of the things I adored about Divinity: Original Sin when it was first released on the PC was that it didn't just rely on old role-playing tropes: it introduced new mechanics that made the game feel as fresh as anything else appearing in the RPG space.

Vincke and I understand each other we were playing games at a time when different terms were used and different styles were cultivated. The other reason this question struck me was that Vincke used the term "CRPG"-that is, Computer RPG-instead of the more common "Western RPG" moniker. Cooperative action role-playing games are clearly represented on consoles, but split-screen play, and co-op outside of the Diablo-esque realm, are hardly common. This question from Larian Studios creative director Swen Vincke gave me pause, because honestly, I couldn't think of any. "How many CRPGs on console can you think of that feature split-screen co-op?"
